Need for speed most wanted 2012 pc deals ps3#
The city of Fairhaven's intact, as are all the cars, billboards, smash gates and speed cameras - and there are even a handful of bespoke events that sit atop those offered in the PS3 and 360 versions. Perhaps unsurprisingly, given the studio's pedigree, it's done an impeccable job. Much of the credit must go to Criterion, which handled the Vita version of Most Wanted itself. Vita's Most Wantedįor the first time in the handheld's history, we can happily transpose all of our praise and criticism of a home console game to the PlayStation Vita version - which is something of an occasion in itself.
Powerslides are delicate negotiations with a mass of steel and rubber, and there's a thick momentum to the cars that make them feel initially sluggish - that is until you're comfortable with coaxing their pendulous rear ends out to counter the trademark understeer. The cars are uniformly great fun to drive, their handling pulled from Criterion's weighty tradition. It's quick to coat cars and it's spat out all over your screen. There's a layer of grime to everything in Most Wanted. Most Wanted's cars are, by and large, all available from the off, and there's no early restriction to milder rides within minutes of starting it's possible to have sampled Porsches, vintage Lamborghinis and true exotica such as the Marussia B2.
There's so much to do and so much to discover that it's hard to hold on to any single thread, instead hyperactively leaping from one vehicle to another. In the finest tradition of the open-world genre, it's initially overwhelming. Criterion's stuffed the city with things to discover: secret gates can be smashed through, billboards invite you to leap through them, while the game's garage sits waiting to be discovered at various points across the map. Those first moments spent investigating Fairhaven's roads are intoxicating. Most Wanted's never less than entertaining, though. Most Wanted straddles two of Criterion's greatest racers, but while Hot Pursuit felt like a delicious collision of two disparate brands, there's a lot more compromise going on here. Whereas 2010's game had its eyes fixed intently on the horizon, Fairhaven's web of highways, side streets and alleys sees the focus shift away from pure speed, resulting in a game that's broader but never quite as thrilling. Pitch it up against Need for Speed: Hot Pursuit and it feels different again. Criterion's second run at the Need for Speed brand may evoke the much-loved Burnout Paradise with its open-world setting, but this is a game that's kept grounded by its licences, and one that feels almost po-faced by comparison. Most Wanted's host city of Fairhaven is a gritty, aggressively urban location industrial parks stretch out into docklands and construction sites, while the city centre is a chaos of scaffolding and concrete.